
Katie Postma, long-time Myst fan and former Myst Worlds Community Manager, made an excellent post on The Lysts. It’s exactly why, although I enjoy playing World of Warcraft, I feel there is something missing. I have no effect on the world. Here’s her post, which I’ve reposted with her permission:
[Uru] was new, innovative, and as an MMO had tremendous potential to do and be more than anything previously offered or offered for many years to come. [...] WoW is a great example of what Uru Live would not be nor would ever WANT to be. And I would love both, for different reasons. I like watching movies about other countries at home on TV. But sometimes, I want to GO TO the country, and HAVE my own adventure.
To me, WoW is like watching a movie about something… looks cool, gets the adrenaline going, and you can feel like you “know” a place. But it’s a fantasy, a representation of a place far, far away perhaps. Real people acting out scenarios scripted for us for fun. Uru was far more. It was real. Uru WAS US. We were Uru.
Whether or not you got to participate in a conversation with Phil or Sharper… you KNEW about it. It had happened to a friend, a neighbour… a fellow explorer. The consequences were immediate even if you were away that day. Even if you were on the surface for an extended time, you were affected. I was deeply affected by what was happening in Uru every day, and I was hugely sorrowful when it was removed from my life.
That last paragraph is the key. In World of Warcaft, it’s great that everyone can experience the accomplishment of killing the big head boss. But he comes back the very next day! Even if I didn’t get to kill the boss myself, maybe my friends did or got to see part of it. Then word would spread and experiences would be shared just as they are in real life.
I was lucky enough to talk to Victor Laxman in Uru. I argued with Douglas Sharper on his hunting. I was there when he broke into the Pub. It was amazing to have real discussions with these people. I hope to talk to them again soon.